Freelancer 3D Artist/Animator
Professional Video Programmer
Main tools: 3ds max, Adobe Photoshop
Basic knowledge in: ZBrush
Past projects:
Europa Barbarorum 1/2 (www.europabarbarorum.com)
Modelling, rigging and texturing(diffuse, normal, alpha, specular maps) of 3D characters representing ancient soldiers, horses, etc..
Also modelling and texturing of different static objects, such as: buildings, vegetation, map icons, etc.
Biped animation for the characters.
Some UI design.
Also developed a simple 3D application in OpenGL for previewing 3D characters by the fans or for other purposes, created some HLSL shaders(e.g. Vignette Effect, Motion Blur) for a graphic modification used by Direct3D 9 games(via ENB series) and did some reverse engineering using the 010 Editor of the .cas file format(used for 3d models and animations) for the Medieval 2 Total War to assist johnwhile(johnwhilemail@gmail.com) with his work on the .cas importer/exporter.
Finally modified/debugged some scripts made in MaxScript and created some small ones.
Mainly worked with: 3ds max, Adobe Photoshop.
Also worked with: OpenGL, HLSL, 010 Editor, MaxScript.
Puppet freedom
Texturing and modelling of 3D scenes for a socialization game for the Android platform that uses the Unity 3D engine.
Baked AO and shadow maps.
Low-poly modelling, polycount limit of 15k tris.
Worked with: 3ds max, Adobe Photoshop, FBX Viewer.
Various other projects
Modelling, texturing, rigging and animation(biped, IK, morph targets) work.
Projects raging from furniture applications to game-ready 3d characters.
Design work: buttons, bars, logos, etc.
Worked with: 3ds max, Adobe Photoshop, OgreMax.